Violence in Video Games
By: Makenna Calderon
Video games have such an impact on
society especially in adolescence and teens. When you play a certain
type of video game for a long period of time, you will start picking up habits
from the game or the characteristics of the characters an that is not always
the best. There have been multiple studies done on what effects video games
have on teens and their aggression and how violent they are if
they are violent. According to “The Effect of Violence and Competition within
Video Games on Aggression,” violence brings out aggression and the more you see
violence the more use to it you are and the more you think it is normal. There
were 40 males and 24 females involved in the study and they were asked to play
2 video games that contain violence, 2 that are competitive based, with 2 that
are win/loses. The two goals of this study were to use all the same video games
to see what type of impact they have on both violence and competition on
aggression and to see the effects the video games have on losing on aggression
in both competitive and low-competitive video games. This is important because
everyone reacts differently to aggressiveness and competitiveness. The 4 video
games would both impact aggression
within the participants but by how much or by how little?
The first video game that was used
was Unreal Tournament 3: Black Edition, which is a high-violent
game with an increase in blood and gore. The second video games used was Battle
Team/Freezing Arena that was a low-violent video game. The results
were that both brought out aggression, but in the first video game, it brought
out more aggression especially when losing. The participants would get
frustrated when they did not succeed and would constantly play until they won.
In the second video game, the effects of aggression were not as high and
the participants that were playing were not as effected with aggression. For
the competitive part of the study, they used the same video games, but if the
participants froze or killed someone in the game, they would get a point. After
10 minutes, they either “won” or “loss” the game. With the low-competitive
games, they had the same tine limit, but the participants did not get a point
when they killed or froze someone and did not know how much time they had. This
showed that when there was a high-competitive video game, then that is
when more aggression came out because of how competitive the game was and with
low-competitive video games, there was not as much pressure so they were really
just playing it play or for fun.
In Video Games and Children:
Violence in Video Games, there is a 17-year-old boy named Warren Leblanc
who faces life a life sentence for repeatedly battering his 14-year-old friend
with a hammer and stabbing him to death at a local park. Was playing violent
video games the the cause of this? He was obsessed with playing a game called
“Manhunt” where he would gain points when he violently killed people in the
game. There are studies done that show this is not a coincidence because there
have been multiple cases where kids have killed because of video games. The
video game industry say that video games are educational and are good for children
to help with their confidence, but in reality they are mainly all just violent
and about killing, and when you kill you win. When you play these types of
video games enough, it can re-wire your brain to make you think that in order
to win at life, you have to kill and it is okay tho kill. Families and parents
try to monitor their children and what video games they play, but no one really
thinks about the effects and impacts they really have on their children.
Because the majority of people that play video games are from the ages 7-14,
their brains are still developing. When the developing brain sees these type of
violent events, it will start to think this is the norm and it is okay. It is
not just the type of video games they play, it is about the amount of time they
play the games as well. Studies show that about 65% of males and 57% of females
play video games at home for about 1-6 hours a day. Families need to start
realizing how video games can effect the developing brain. They do not
cut off the video games completely, but just monitor what their children are
playing and how long they play the video games for.
There is a motivating role of violence in video games. Video games have become a big problem in today’s culture because of the mature and violent content of them. In the study done in “The Motivating Role of Violence in Video Games,” there is no actual evidence saying that video games are the reason why teens are so violent. It is more of they are already violent but it brings out the violence that is already in them. There is also no difference between low and high violence conditions on enjoyment and preference for future play yet, there there were no age effects and no sex differences for enjoyment. All ages and and genders play video games and enjoy them, so there is no evidence that a certain gender or age are more violent than others.
Andre
Dowsett, Mervyn Jackson, The effect of violence and competition within video
games on aggression, Computers in Human Behavior, Volume 99, 2019, Pages 22-27,
ISSN 0747-5632,
https://doi.org/10.1016/j.chb.2019.05.002.
Przybyiski, Andrew K. “PSIKOKÜTANÖZ Hastal›Klarda ... -
Yenisymposium.com.” The
Motivating Role of Violence in Video Games, Immersyve Inc. , Feb. 2009,
http://yenisymposium.com/Pdf/TR-YeniSempozyum-3506a486.pdf.
Przybylski, A. K., Ryan, R.
M., & Rigby, C. S. (2009). The Motivating Role of Violence in Video
Games. Personality and Social
Psychology Bulletin, 35(2),
243–259.
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